3D Scanning & Photogrammetry
Photogrammetry is the process of 3D reconstruction of photographs (typically 250-1000) which results in a highly dense point cloud which geometry is then formed from. I specialize in game engine practices of physically based rendering, uv mapping, retopology, and texture reprojection.
For large areas (> Room Scale) a drone is used to survey the area and capture the photos. For smaller scale items (< Room Scale) a DLSR is used with LED lighting to capture models at a higher resolution.
Drone Scanning Applications
– Construction & Land Photo scanning
– 3D Timelapses of an area
– Real Estate / Property scanning
– Safety & Inspection of high risk areas
– Architecture & Project Planning
– Historical Preservation
Made with unity 2019.4.28f1 using URP.
A mix of rasterization and raymarching techniques.
A Multi-video streaming application for DJ’s and VJ’s to connect with their audience.
Current Alpha Test Run
Supports Standard PBR Rendering
+ Environment fx (water / growth / snow)
+ Tessellation fx
+ Subsurface scattering
+ Iridescence & Glass Rendering
Built with Unity / WebGL / WebMidi. A port of my JS / webMidi project : Launchpaddr.
A toolkit I developed for use in Unity which features :
+ Audio Analysis for use with custom components
+ Multiple Camera feeds rendered into one mixer
+ Each Camera feed has an Effect Stack
+ Camera Followers and Targetters